the distinction between telecommunications, fixed line internet, wireless internet, streaming, pay-tv, print media, digital media, esports, video games, and social media companies is becoming less and less clear. the changing landscape of the media & entertainment industry blurred lines perhaps the single most important evolution within the broader media and entertainment segment is the blurring of the lines between the different sectors within the industry. for example, companies are in the process of integrating vertically (consider the introduction of disney+ ) and horizontally (disney’s acquisition of fox). what was once a pure technology and distribution company is now also becoming a content producer, while the traditional content producers are now searching for increasingly cost effective ways of producing content while becoming a distributor at the same time. in this way, the distinction between telecommunications, fixed line internet, wireless internet, streaming, pay-tv, print media, digital media, esports, video games, and social media companies is becoming less and less clear. in fact, the lines have become so blurred that the global industry classification standard reclassified a number of traditional media and technology companies under the newly-named communications sector. companies such as netflix, disney, facebook and alphabet (google) are now classified as communications businesses as opposed to media or technology companies. so while approaching it from different angles, the overarching goal of companies in the media and entertainment ecosystem appears to be that of owning the entire user experience. the forces that are creating this change within and around traditional media and entertainment companies are linked to a number of new and ongoing trends. evidence 5 of the desire to vertically integrate between content providers and distribution companies can be seen as far back as the late 90s and early 2000s. it was during this period that the mega-merger between aol and time warner took place. at the time, it was the world’s largest merger by market value (overtaken only by the vodafone and mannesmann merger later in 2000), and despite it being a spectacular flop, the intentions were very clear. more recent trends within the industry include the move from cable tv to streaming, on-demand tv tailored to the viewer's wants, multiple devices upon which to consume content simultaneously, targeted digital advertising, and the use of virtual reality and augmented reality to bring media consumption to life. below we delve into each of the above-mentioned trends that continue to gather momentum within the media and entertainment industry. out with cable, in with streaming with its origins found back in the 1970s and 80s, cable tv has long been the mainstay of tv distribution. hollywood (content producers) has thrived on the back of subscription fees passed on from the consumer by cable (or satellite) providers. initially, it was possible to select preferred channels from an á la carte-type menu. however, as the number of networks and channels exploded, providers quickly realised that they could bundle many channels together, charge consumers a single fee, and then pay each network a carriage fee. traditionally, carriage fees were where the money was and it was the reason that networks jockeyed so hard to get their content included in cable providers’ core packages.